
Product Overview
Snacks: Addition turns math practice into a hands-on game with 90 double-sided donut-themed cards. Each card shows an addition problem up to 20 on the front and the answer on the back, so kids can check their own work as they go. The cards work for memory matching, timed drills, small-group practice, or solo learning sessions. Built for classrooms, math centers, tutoring sessions, or home use, this set helps children build addition fluency, accuracy, and number sense through colorful, interactive play.
- 90 double-sided cards with addition problems up to 20 and self-checking answers on the reverse
- Works for multiple play styles: math games, memory matching, timed drills, or independent practice
- Builds addition fluency, accuracy, confidence, and strong number sense
- Portable design fits classrooms, tutoring, math centers, or at-home learning
Full Details
Care Notes
- cleaning: Wipe cards with a dry or slightly damp cloth if needed.
- storage: Store cards in a dry place, such as a box or resealable bag, to prevent bending or damage.
- material warnings: Keep cards away from water to prevent warping.
Use Cases
- Daily math practice at home for kindergarten and first grade students
- Small group math centers in elementary classrooms
- Timed addition drills to build speed and fluency
- Independent learning station for early elementary students
- Memory matching games for pairs or small groups
- Summer learning to prevent math skill loss
- Homeschool math curriculum supplement
- Travel activity for practicing math facts on the go
Skills Developed
- primary skill: Addition fluency and automaticity with sums up to 20
- number sense: Strengthens understanding of number relationships and mental math strategies
- memory: Memory matching games reinforce fact recall and pattern recognition
- self assessment: Self-checking format teaches children to verify their own work independently
Age Suitability
- minimum safe age: 5 years
- ideal age range: 5-8 years
- developmental fit: 5-7 years: Perfect for kindergarten and first grade students learning single-digit addition and building fluency with sums up to 20. 8-10 years: Useful for students who need extra practice or review of basic addition facts before moving to more complex operations.
- upper age note: Most students over 8 will have mastered addition to 20 and will need more advanced math practice.
Play Patterns
- primary play type: Skill-building practice through flashcard drills and card games
- play structure: Flexible formats including solo flashcard practice, timed challenges, memory matching, or small group games
- social context: Works equally well for independent practice or cooperative and competitive group activities
- adult involvement: Minimal supervision needed due to self-checking answers, though adults can facilitate games or track progress
- play progression: Children start with untimed practice and self-checking, then progress to timed drills and competitive games as fluency increases
- session length: 10 to 20 minutes per session for focused practice without fatigue
Why It Works
- primary benefit: Repetitive practice with immediate self-checking builds automaticity and confidence in basic addition facts.
- secondary benefit: The donut theme and game-based format transform rote math practice into an engaging, low-pressure activity.
What Makes It Fun
- Kids solve addition problems by counting colorful pretend snacks like cookies, pizza, and ice cream. Tasty treats make math feel like snack time instead...
Why They'll Love It
- * Hours of creative, imaginative play await
Customer Q&A
How many cards are included?
The set includes 90 double-sided cards.
What addition problems are covered?
The cards feature addition problems up to 20.
Are the answers included?
Yes, answers are printed on the reverse side of each card for self-checking.
Can this be used for solo practice?
Yes, the self-checking design makes it ideal for independent learning without adult supervision.
What theme are the cards?
The cards feature a colorful donut theme.
Does this require batteries or electronics?
No, this is a card-based activity with no electronic components.