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Risk: Star Wars Edition Game

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Risk: Star Wars Edition Game -  Hasbro - Toys"R"Us
Risk: Star Wars Edition Game -  Hasbro - Toys"R"Us
Risk: Star Wars Edition Game -  Hasbro - Toys"R"Us
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Product Description

The Risk: Star Wars Edition game lets players recreate the dramatic final moments of Star Wars: Return of the Jedi. Across a TIE fighter-shaped gameboard, players can determine the fate of the Star Wars universe through 3 concurrent, yet distinct, battles. The 3 battles going on simultaneously are: the attack on the Death Star, the shield assault, and the battle between Luke Skywalker and Darth Vader. Opponents choose to play as the light side or the dark side, and use the classic Risk dice to control characters and ships. No matter which side is victorious, the game is sure to be filled with action and adventure!

Includes 3 gameboard pieces, 20 X-wing fighters, 16 Y-wing fighters, 15 B-wing fighters, 56 TIE fighters, 6 Rebel fleet markers, 1 Millennium Falcon token, 1 Executor token, 4 hit tokens, 9 Stormtrooper tokens, 1 Rebel Strike Team token, 30 Empire order cards, 30 Rebel order cards, 5 dice, and instructions.

Features

  • TIE fighter gameboard features 3 theaters of combat
  • 2 ways to play: 2 players or 2 teams
  • Players choose to play as the light or dark side
  • Features iconic Star Wars vehicles including Millennium Falcon

Additional Info

236146

50BFEF64

630509317325

B2355

2.7 pounds

15.7 x 10.5 x 1.8

How to Get It


  • This item can be shipped to the entire United States including Alaska, Hawaii, and all U.S. territories including Puerto Rico
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  • In-stock status is approximate and may not reflect recent sales
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Average Customer Rating:

by PowerReviews
Hasbro 1001119Risk: Star Wars Edition Game
 
4.1

(based on 35 reviews)

Ratings Distribution

  • 5 Stars

     

    (17)

  • 4 Stars

     

    (11)

  • 3 Stars

     

    (2)

  • 2 Stars

     

    (2)

  • 1 Stars

     

    (3)

87%

of respondents would recommend this to a friend.

Pros

  • Engaging play (15)
  • Good instructions / manual (15)
  • Promotes strategic thinking (15)
  • Entertaining (14)
  • Educational (7)

Cons

  • Difficult instructions (3)

Best Uses

  • Family (23)
  • Adults (10)
  • Travel (3)
    • Was this a gift?:
    • Yes (19), No (12)
    • Reviewer Profile:
    • Parent (19), Avid gamer (8), Educator (5), Thrifty (4)

Most Helpful Positive Review

 

Surprisingly Different and Fun Risk Experience

First, understand this is NOT much at all like any traditional Risk game. You do have the basic "groups attacking adjacent groups" element but even the dice mechanics are quite...Read complete review

First, understand this is NOT much at all like any traditional Risk game. You do have the basic "groups attacking adjacent groups" element but even the dice mechanics are quite different, and there is much more going on besides.

As explained in the product description, the game re-enacts the end of Return of the Jedi, with three simultaneous "battles" happening between Rebel and Imperial forces for the fate of the galaxy: The space attack on the Death Star in the central portion of the game, the Rebel Strike Team mission to disable the Shield Generator on Endor to one side, and the battle between Luke Skywalker and Darth Vader (plus Emperor) on the other. These three conflicts are mostly isolated and handled quite differently from one another but do have overlapping effects.
The game is played in rounds, consisting of 3 turns for each side in which 3 preselected cards from the player's hand of 6 are placed face down and then revealed as "orders" which serve as a single game action for that turn. Bonus orders from the top of the deck can be earned for special accomplishments and are used by the deserving side after all normal orders are given in the round.
Each "order" card has 2 or 3 simple picture icons (in various combinations) representing the different orders that can be given... and the player only need choose which order to actually give when the card is revealed. This permits great flexibility and adaptability in terms of strategy during the game, which is quite nice. On the other hand, it doesn't require a great deal of thought or planning, and can be limiting at times - both disappointments to be sure if traditional Risk appeals to you because of the open, fairly complex element of strategy. On the other hand, figuring out how to balance your orders between the three different battlegrounds or sections of the game is a somewhat fun and gently stressful situation as well.

For the Rebels to win, they simply must destroy the Death Star. That's it... well, sort of. There is one requirement before the Death Star can even be attacked directly, however, and that is to disable the Shield Generator. To do this, the Rebel Strike Team token must simply advance along a path of dozens of spaces until they reach their goal. The way this is done is to roll 5 dice and advance one space for each result that meets or exceeds the value printed on the next space. Values increase the further the team gets. The Imperial player may place Stormtrooper tokens on spaces ahead of the strike team to make advancement more difficult, but this only creates a delay, and the Shield Generator WILL be disabled at some point. Often, these Stormtroopers are completely wasted, especially early in the game... but it does seem like a no-brainer to place them near the end of the path once the Rebels get close. Unfortunately, destroying the Shield Generator is anti-climactic and automatically happens once the strike team reaches the end of the path. I also feel like the lack of actual battle in this part of the game is one design weakness, at least in terms of flavor, but it tends to work out OK in the end.

Meanwhile, the Jedi Battle takes place on the opposite side of the game board. When Luke and Vader attack each other, 4 dice are rolled and any 4 or higher is counted as a hit. Vader has 12 and Luke has 13 hit points (yeah strange), tracked by lightsaber tokens and spaces. When either Jedi reaches 0 hit points he is destroyed. Doing this gives 4 bonus orders to the Imperial side and 3 to the Rebels. Alternatively, when Vader is at 1-3 hit points, Luke can redeem him through the use of a special rare order. This happens automatically without any dice when played and grants 5 bonus orders to the Rebels, "destroying" the non-existent Emperor as well! The Emperor can use force lightning on Luke, automatically taking away 2 hit points without using any dice, but this one icon / order is sadly the only representation of the Chief Imperial in the entire game.

The entire Jedi Battle turns out to be entirely unnecessary, however. There IS significant motivation to win it because of the serious advantage gained through the bonus orders awarded to the victorious side. However, the problem is that if either side falls behind, it typically makes more sense for that player to stop putting any effort into the Jedi battle and just let the other side win it while trying to get ahead in the rest of the game. This is because once either Jedi is defeated, no more action can take place in this part of the game and the loser realizes that all the resources they put into the conflict were completely wasted. They don't even slow down the other side getting bonus orders. Besides the lackluster dice rules here, the fact that the Jedi battle CAN be completely ignored is a real bummer! I feel like it would have been better if the Emperor had to convert Luke to the Dark Side for the Imperials to actually win, made much more difficult if Vader is redeemed first.

The main battle of the game laid out in the center is the Space Battle which constitutes the Rebel Attack on, and Imperial Defense of, the Death Star. Here, 22 sectors of space surround the Death Star and play the role of traditional Risk territories. However, they are all generic and equally important, except that the Death Star can only be attacked from one of 6 adjacent sectors. Several sectors on each side start the game occupied by fighter ships - all TIEs vs. groups of X-Wings, Y-Wings, and B-Wings. Attached to the board on the Rebel side are 6 large Rebel Cruiser ship tokens, with "reinforcement" groups of fighters on each. Additionally, a special ship for each side (Millennium Falcon and The Executor Super Star Destroyer) begin in play, with special abilities. This simple, pre-determined game set-up helps keep the time for a game much lower than traditional Risk, again at the expense of any opportunity for players to employ any strategy yet.

Groups of like fighters may be given orders (one group at a time) to move to an adjacent sector and then attack. When this happens, 1 die for each attacking fighter (up to 5) is rolled and results that meet a certain number depending on the targets being attacked constitute hits: 3-6 for X-Wings and TIEs, 4-6 for Y-Wings, and 5-6 for the Falcon and Executor, as well as B-Wings (strange, right?). A single hit destroys any fighter, while the special ships have hit points tracked near those of Luke and Vader. The special ships may move 2 spaces prior to attacking, and the Falcon attacks with 2 dice while the Executor uses 4. Destroying the Falcon grants the Imperials 2 bonus actions (orders) and destroying the Executor prevents any unused TIEs in reserve from being deployed. Deploying 4 more TIEs at the Executor's sector is an Imperial order with the same icon as attacking with TIEs.

The Death Star itself may also fire on Rebel ships, or sectors, starting with the large Cruisers off the edge of the board. This can be very powerful if done before the Rebel reserve fighters are deployed into space, but can feel like a waste of time as well. 2 dice are rolled to fire the Death Star, and a single 5 or 6 means total destruction of the target. The Death Star misses A LOT.
Only by destroying all Rebel ships can the Imperials win the game. This isn't too difficult in the long run, as Rebel forces are finite (no re-use of destroyed fighters) but doing so before they get to the Death Star can be quite a challenge. Once the shield is down, ANY group of Rebel fighters adjacent to the Death Star can attack it, and only a single result of 6 is necessary to destroy it. Whoa!

These dice mechanics speed along game play by eliminating the typical defending rolls and subsequent comparison of highest results we are used to in traditional Risk. Honestly, I never missed those elements when playing this game, but I do think the mechanics could have been tweaked a bit better.

As a whole, the game can play out in a very satisfying way when both players issue orders in a fashion that leads to balance and tension toward the end. In the first game, my son destroyed the Death Star with his very last fighter, and with his last two B-wings the next time. The first game I just let him destroy (redeem) Vader and the second time I fought Luke but lost... this wasted effort was somewhat balance out by the fact that I used less resources slowing down the Rebel strike team until the end, and deployed many more extra TIEs. Both of those games felt great for both of us.
However, when I played my girlfriend, she went straight for the shield generator then destroyed the Death Star with dozens of fighters still in play. After that embarrassment, I really feel like it is crucial for the Imperials to be aggressive in space and not only eliminate Rebel fighters as fast as possible, but block their path to the Death Star. Unfortunately, doing this will make it difficult for Vader to defend himself... but deciding how to work it all out is much of the fun of the game!

If you are any kind of fan of both Star Wars and board games, this should be money well spent.
If you have your hopes set for a traditional Risk experience, though... Move along. This is not the game you are looking for.

VS

Most Helpful Critical Review

 

Not worth.

Played it a few times with a friend who loves Risk. We were not happy at all. It should not even be called Risk; it is a competently different game. For us there...Read complete review

Played it a few times with a friend who loves Risk. We were not happy at all. It should not even be called Risk; it is a competently different game. For us there was no real strategy. All you need to do as the Rebels was bum rush the shield and make sure to have at least one of your fleet next to the Death Star. The whole Luke vs Vader battle was a useless addition. I would not recommend this game to my friends. Maybe little kids would like it though.

Reviewed by 35 customers

Displaying reviews 1-10

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2.0

Rigged game

By Thanos

from Maryland

Comments about Hasbro 1001119 Risk: Star Wars Edition Game:

The game is fun the first couple of times it's played but it is designed so that the rebels win every time. All you have to do is win the space battle and the game is over, for the most part. The battle between Luke and Vader is pointless and the battle on Endor is to easy. This game should not be classified as a risk game, it's just a star wars board game.

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4.0

Lots of fun and easy to learn

By Yoshua

from Eugene, OR

About Me Avid Gamer

Verified Buyer

Pros

  • Can Withstand Use
  • Educational
  • Fun
  • Thought Provoking

Cons

    Best Uses

    • Family
    • Younger kids 8 and up

    Comments about Hasbro 1001119 Risk: Star Wars Edition Game:

    I bought this game to play with my son during thanksgiving. Easy to learn, I thought my son which is 8 and he caught right on. Great game and lots of fun. Haven't played it a bunch yet but the rebel side has won every time so I'm really hoping they didn't make it a one sided winning game!? Will see that would definitely drop my rating though.

    • Was this a gift?:
    • No

    Comment on this reviewHelp Icon

     
    1.0

    Game is confusing

    By Darlene

    from keller tx

    Verified Buyer

    Comments about Hasbro 1001119 Risk: Star Wars Edition Game:

    Can't figure out how to play.

    • Was this a gift?:
    • Yes

    Comment on this reviewHelp Icon

     
    5.0

    This is a game all Star Wars fans should own!

    By null

    from undisclosed

    Verified Buyer

    Comments about Hasbro 1001119 Risk: Star Wars Edition Game:

    This is a great game! Kids love it! We play this all the time because we are a Star Wars Family! :)

    Comment on this reviewHelp Icon

     
    4.0

    Fun geeky couples game

    By onelittlefourlittlenerds

    from texas

    About Me Avid Gamer, Parent, Thrifty

    See all my reviews

    Verified Buyer

    Pros

    • Entertaining
    • Fun
    • Interactive
    • Thought Provoking

    Cons

    • Difficult Instructions

    Best Uses

    • Adults
    • Family

    Comments about Hasbro 1001119 Risk: Star Wars Edition Game:

    This is our nerdy game night go to now, when the kids go to bed. I do not think it would be as great for younger kids like ours, too complicated. We enjoy playing it though! It seems the rebels side has it easier to win. It is a bit pricey for a board game too, I would get it on sale or with a coupon.

    • Was this a gift?:
    • No

    Comment on this reviewHelp Icon

     
    5.0

    Great collectors item -Star Wars Risk game

    By goldengirl

    from Cranford, N.J.

    About Me Avid Gamer, Educator

    See all my reviews

    Verified Buyer

    Pros

    • Can Withstand Use
    • Educational
    • Entertaining
    • Fun
    • Interactive
    • Thought Provoking

    Cons

      Best Uses

      • Adults
      • Family

      Comments about Hasbro 1001119 Risk: Star Wars Edition Game:

      This is a great item for collectors! My son loves it. Easier to play than the traditional risk game.

      • Was this a gift?:
      • Yes

      Comment on this reviewHelp Icon

       
      4.0

      Good game

      By Tim R

      from Appomattox, VA

      About Me Parent

      Verified Buyer

      Pros

      • Easy To Play
      • Fun

      Cons

      • Initial set up and understanding instructions

      Best Uses

      • Children
      • Family

      Comments about Hasbro 1001119 Risk: Star Wars Edition Game:

      Game play was a little slow at first due to learning the various rules but it is actually a pretty simple game to play. Low level strategy and thinking involved so a good game for a young person to begin to construct strategic thinking. All in all it was fun to play.

      • Was this a gift?:
      • No

      Comment on this reviewHelp Icon

       
      3.0

      A Complicated Board Game

      By Beccamare

      from Butler, PA

      About Me Parent

      See all my reviews

      Verified Buyer

      Pros

      • Thought Provoking

      Cons

      • Difficult Instructions

      Best Uses

      • Adults
      • Family

      Comments about Hasbro 1001119 Risk: Star Wars Edition Game:

      Lots of little pieces and far more complicated than the original game of risk. For older kids only.

      • Was this a gift?:
      • Yes

      Comment on this reviewHelp Icon

       
      4.0

      Nice product

      By Mary

      from Puerto Rico

      About Me Avid Gamer

      See all my reviews

      Verified Buyer

      Pros

      • Educational
      • Fun

      Cons

        Best Uses

        • Family

        Comments about Hasbro 1001119 Risk: Star Wars Edition Game:

        Nice forma entertainment

        • Was this a gift?:
        • No

        Comment on this reviewHelp Icon

         
        5.0

        Fun!

        By Yes

        from Louisiana

        Verified Buyer

        Pros

        • Clear Instructions
        • Promotes Strategic Thinking

        Cons

          Best Uses

          • Adults
          • Family
          • Travel

          Comments about Hasbro 1001119 Risk: Star Wars Edition Game:

          It's not like original risk, but it's still fun.

          • Was this a gift?:
          • No

          Comment on this reviewHelp Icon

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          4.0 stars

          $29.99 $27.99

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